top of page

3D ART - Modelling (2017-2020)

Below are examples of some of my recent 3D work. Click on the images if you wish to see more information, such as UV layout, wireframe and untextured images. In addition to this, the majority of the models can also be viewed here fully in 3D or by alternatively vising my Sketchfab page.

OTHER - Relevant Skills (2014-2020)

Working in smaller development teams often required skills and knowledge in all areas of the pipeline. This allowed me to branch out and gain an understanding of other disciplines including coding, audio, animation and design. In addition to implementation, lighting and particle effects using the Unity3D game engine. Below shows some examples of the skills I have acquired through my development.

ABOUT ME

A highly self-motivated 3D artist and game developer with experience working in teams during his practical game development degree. With a keen eye for problem solving and a background in architectural visualisations, Lee provides a large amount of technical knowledge and creativity to the team. Lee also has a strong understanding of multiple game engines and the process that goes into releasing a game through steam.

bottom of page