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GAME LIBRARY - (2014-2017)

KICK YOUR ASTRONAUT - Squirrelsoft Studios (2016-2017)

I have worked in various sized teams on different scoped projects. These range from larger 1 year projects to 2 day game jams. The results of some of these projects are shown below.

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Kick Your Astronaut has successfully been greenlit through Steam. It is a couch co-op anti gravity brawler. Players use momentum in an attempt to crush the heads of their opponents. The game uses light heated slapstick violence to enhance the comedic value of the game.

VIVID - Gwari Games (2015 - 2016)

Vivid is on a lush untouched planet. The player, an explorer, must document the DNA of various species of creatures on the planet before it is destroyed. Along the way, the player also finds themselves learning new abilities to progress further into the world

BALANCE - Galactic Slothware (2014 - 2015)

Balance both features a World inspired by different Asian cultures and themes. The player must solve puzzles by changing between spiritual realms. A unique perspective mechanic drives the core of the game play.

GAME JAMS - Showreel (2015 - 2017)

I have worked on several game jams over the years, ranging from 2 days to a week. These game jams helped with my judgement of scope and time management. Using a simple theme also helps with exploring new ideas quickly and often result in a unexpected, but interesting project.

PATH OF THE FIREFLIES - Solo Project (2015)

Path of the fireflies was a solo project that i used to branch my skills into multiple disciplines. This included coding, audio and level design. The game follows a mourning man searching for a lost love in a graveyard. The player must use the firefly powered lantern to solve puzzles and avoid being absorbed into darkness

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